Handling User Input in Kotlin

Interacting with users and gathering input is a fundamental aspect of many applications. In Kotlin, you can handle user input from various sources, such as the command line or graphical user interfaces. In this guide, we'll explore different methods to handle user input in Kotlin.

Reading Input from the Command Line

Kotlin allows you to read input from the command line using standard input streams. You can use the readLine() function to read text-based input. Here's a simple example:

fun main() {
print("Enter your name: ")
val name = readLine()
println("Hello, $name!")

When you run this program, it will prompt you to enter your name, and it will display a greeting message using the input provided.

Handling User Input with GUI Frameworks

If you are building graphical user interface (GUI) applications in Kotlin, you can use libraries like JavaFX or TornadoFX for user input. These libraries provide various UI components to collect and process user data. Here's a simplified example using TornadoFX:

import tornadofx.*
class UserInputView : View() {
private val nameProperty = SimpleStringProperty()
override val root = vbox {
label("Enter your name:")
button("Greet") {
action {
val name = nameProperty.value
information("Greetings", "Hello, $name!")
fun main() {
class UserInputApp : App(UserInputView::class)

In this example, we create a simple GUI application that takes user input using a text field and displays a greeting message when the "Greet" button is clicked.


Handling user input is a crucial part of many Kotlin applications. Depending on your application's context, you can read input from the command line or use GUI frameworks to create interactive interfaces. Understanding how to gather and process user data is essential for building user-friendly and functional software.

Happy coding!